Class_name = "CVehicleExplosionTurret"
object_name = "HowitzerTurret"
//   QF 4.5-inch howitzer
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Med.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts\WorldObjects\Bots\BotGunnerHowitzer.txt"
[end]

PitchPoint = -0.045, 0.866, 0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 45.0
AnglePitchDef    = 20
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 9.0
PitchAngularSpeed  = 9.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 1.1, 0, 0
AttackDistance   = 6700.0
AttackDistanceTrgGnd = 1500.0
AttackDistanceTrgAir = 1.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_105_HE.txt"
	ExplosionScript = ""
	BulletsCount = 100
	StartBulletSpeed = 465.0
	RealPhysicBullet = false
[end]

NumBulletsInQueue = 1
QueueRechargeTime   = 15.0
BulletRechargeTime  = 0.1

NeedFuse = false